Suicide Kings is a no-loss ERC1155 game where players vote to win interest generated in Compound Finance. Burning (suiciding) a KING enables a quadratic vote (QV). While fun and engaging, the game also tests a method for reducing sybil attacks in QV while maintaining anonymity.
Note: In our GitHub we have a 3-page concept note that delves more deeply into Non-Fungible Governance and using a game to test it. We have put the most relevant information here, but for a more thorough understanding, we recommend reading the Non-Fungible Governance.pdf. Suicide Kings is applied research into a theoretical crypto-economic primitive we’re calling Non-Fungible Governance. In traditional forms of Quadratic Voting and Liberal Radicalism users aggregate the degree of their preference by using money (i.e. buying votes or donating to a project). Non-Fungible Governance proposes a new way of aggregating preferences by capturing the Effort an individual gives to a community (e.g. voting, contributing to open source software, volunteering). Allowing communities to set the standard of what is considered Effort can greatly reduce the opportunity for Sybil Attacks. To sandbox and test Non-Fungible Governance in a low risk setting we created a game. Suicide Kings is a “no-loss” game (e.g. PoolTogether) that uses Non-Fungible Governance in a fun and engaging way. Players have the goal of getting as much interest from the community pool as possible. They win interest by voting on how it is distributed (e.g. I vote on distributing it to my NFT types). They can level-up their NFTs by voting on which NFTs to give experience points. Voting is done in rounds over a discrete time period (e.g. every 12 hours) and interest / XP accumulate for the NFTs throughout the life of the game. Burning an NFT gives the player votes of the NFT’s level squared, hence the name Suicide Kings. When the NFT is burned the player is returned its value, both the original cost and the interest that it won. So far we have run basic playtests with groups of 3 to 4 players and we have run games where 3 players band together to play hundreds of bots. Based on our several tests and iterations of the game, we believe there is promise for Non-Fungible Governance to reduce the opportunity for sybil attack. Non-Fungible Governance is also showing promise for saying something meaningful about collusion and how to create matching funds for public goods (i.e. The Henry George Theorem).
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